About

Hi, I’m Rohin Knight — a Technical Artist and Programmer with over a decade of experience in the games industry.

I specialize in solving complex technical challenges and building high-quality tools and systems for game studios and creative teams.

I’ve contributed to projects built in Unity (C#, C++, native plugins), Unreal Engine (C++, PCG, Blueprints, Niagara), and proprietary engines — delivering everything from procedural generation tools to optimized render pipelines, custom shaders, and cross-platform builds (iOS, Android, WebGL, Steam, Quest 3 Mixed Reality).

My background also includes technical art scripting (Photoshop, Maya, Blender), Web3 development (Solidity, Hardhat), and mobile app engineering (iOS/Android).

I’ve worked with studios including PlaySide Studios, PikPok and Myria.

Recent titles include:

You can find more details in my portfolio.

Other Interests

Outside of game development, my interests are studying Mandarin, hiking and snowboarding.

Rohin Knight at Cardrona Ski Field