About
Hi, I’m Rohin Knight — a Technical Artist and Programmer with over a decade of experience in the games industry.
I specialize in solving complex technical challenges and building high-quality tools and systems for game studios and creative teams.
I’ve contributed to projects built in Unity (C#, C++, native plugins), Unreal Engine (C++, PCG, Blueprints, Niagara), and proprietary engines — delivering everything from procedural generation tools to optimized render pipelines, custom shaders, and cross-platform builds (iOS, Android, WebGL, Steam, Quest 3 Mixed Reality).
My background also includes technical art scripting (Photoshop, Maya, Blender), Web3 development (Solidity, Hardhat), and mobile app engineering (iOS/Android).
I’ve worked with studios including PlaySide Studios, PikPok and Myria.
Recent titles include:
- Civilization VII - VR
- Shattered (Meta Quest 3 Mixed Reality)
- Unannounced AAA Unreal Game
You can find more details in my portfolio.
Other Interests
Outside of game development, my interests are studying Mandarin, hiking and snowboarding.